Monsters' Den: Book of Dread Enter the Monsters' Den, a place of endless adventure, battle and reward! Lead your party of four heroes through each level of the ever-changing dungeon, fighting in turn-based battles and hunting for that elusive rare loot. Monsters Den Book Of Dread by Biclops Games - An expanded and updated version of the dungeon crawl RPG. New classes, items, monsters, quests, as well as an improved interface and shop.
- War Profiteer Badge (easy – 5 points)
- Earn 10,000 gold in Monsters' Den: Book of Dread
- Den Remodeling Badge (medium – 15 points)
- Complete either campaign in Monsters' Den: Book of Dread
1)Use a mana depleting ability such as the Rogue's 'Sap Strength' to prevent him from cloning you.
2)Use the Conjuror's ability to instantly kill his summoned creatures.
For the Den of Corruption, you must collect the fragments of the Journeyman's stone. They will be spread over the first 9 levels in each battle that has a Fearsower. Use the stone just like a portal scroll to teleport to the Dreadfather, the boss you must beat. He's not that hard. Just watch out for those Fearsowers he keeps using to protect himself.Fight off the Fearsowers with melee while someone with ranged attacks works on the Dreadfather.
- Super Spelunking Badge (hard – 30 points)
- Earn 50,000 points during either campaign in Monsters' Den: Book of Dread
- Doomed Heroes Badge (hard – 30 points)
- Reach wave 40 on survival mode in Monsters' Den: Book of Dread
Item Guide:
Monsters Den Book Of Dread Walkthrough
All items follow this format:
adjective - material - actual item - of suffix
So now here is a guide to some of those words:
Blinding (Reduce accuracy 20%)
Consecrated (Longsword is usable by Cleric)
Lightweight (+2 quickness)
Protective (Additional armor rating)
Purifying (30% poison resist)
Runed (+4 power regeneration)
Sharp (More damage)
Soothing (Health regeneration)
Staggering (10% chnace to cause stun)
Thick (bigger armor rating)
Unerring (+15 accuracy)
Vampiric (drain health)
Venomous (Add poison)
Metals (lowest to highest armor rating/damage): Iron, Steel, Damascene, Mithril, Magesteel, Planeforged
Woods (lowest to highest damage): Elm, Oak, Ash, Yew, Voidwood, Planespine
Fabrics (lowest to highest armor rating): Linen, Wool, Velvet, Silk, Suncloth, Aetherweave
Animal Materials (lowest to highest armor rating): Leather, Studded, Scaled, Trollhide, Symbiotic, Shiftsteel
Jewelry (unknown effect): Gold, Platinum, Crystalline, Obsidian
Damaged stuff (below normal armor rating, damage, or Quickness): Dented, Battered, Notched, Threadbare, Warped, Tattered, Patched, Cracked, Worn, Rusty, Bent
Accuracy (+15 chance to hit)
Deftness (Dexterity)
Discretion (Instant retreat)
Insight (Intellect)
Lethality (10% chance to kill)
Might (Strength)
Monsters Den Book Of Dread Best Team
Reflection (45% damage reflection)Resilience (Endurance)
Speed (+10 quickness)
Tenacity (30% resist stun)
Color Coding:
Orange = 'legendary.' Beat a legendary monster to get this.
Purple = 'unique.' Really special.
Blue = 'rare.' Has two properties.
Green = 'magical.' Has one property.
White = ordinary
Grey = crappy starter stuff
Yellow = quest items that can't be gotten rid of.
Monsters Den Book Of Dread Guide
Fall of Tellunos Guide:This guide will help you get to level 40 for the badge and can even get you to level 100.
Pick your classes.
We need someone to take the brunt of the attacks and be on the front lines. the Warrior is the best suited for this because he can wear heavy armor and use almost any weapon.
We also need someone to revive the dead. Clerics are the best choice because they can also wear heavy armor.
But what will we do if our Cleric dies? Have a Conjuror revive him of course. Also, his Manasprites willl be indespensible.
Now we need someone to do damage from the back ranks. The class best suited for this job is the Ranger A Mage would also be nice, but he has weak armor.
Stat Points: Put ALL of them into endurance for everyone. Maybe put a few into intelligence for the Cleric.
Skills:
Warrior:
Attack. (of course) Inspire is valuable as its effect lasts throughout the entire campaign in this mode. Adrenaline is also very useful. Shield wall can protect dying allies. Cleave is also pretty handy if you want to try and kill 3 enemies at once. Execute is extremely good to have as you will have a good chance of killing your target in one git, especially with full power.
Put all remaining skill points into Leadership.
Cleric:
Attack. Heal is something you simply cannot go without. Revive is also necessary. Anoint can be very useful. Holy light is valuable, especially against something with already low accuracy. I also recommend Heal All.
Put all remaining skill points into Benediction.
Conjuror:
Attack. (duh) Call soul is necessary if your Cleric dies. Eldritch Aegis is indespensible. Manasprite is vital to keep your allies fulll of power. Wall of shadows is absolutely necessary if you ever need to lift a curse. I also recommend Refresh Energies. However, you can use Wargolem if you really want to.
Put all remaining skill points into Augment Strength.
Ranger:
Attack. Nature's Balm is really good to use on everyone. Pierce is pretty useful. Hail of Arrows is very good, especially if you have a vemomous or vampiric weapon. You can also choose Envenomed Arrow to use on guys with a ton of health. Focus or Pin might also be nice.
Divide remaining skill points into Creature Lore and Vitality however you like.
Weapon Selection:
Look for stuff that says 'vampiric.' Those items will give you extra health regeneration. If a vampiric weapon isn't available, go for something venomous. Look for suffixes like 'of lethality' and __.
Warrior:
Get the biggest, baddest one-handed sword so he can use a shield.
Cleric:
Give him a nice mace.
Ranger:
A bow or crossbow. Also get him a quiver. Note that vampiric and venomopur would pretty nice.
Conjuror:
He'll thank you for a nice staff.
Armor Selection:
First get stuff for the warrior, then the Cleric, then the Ranger, and make the Conjuror last priority. Try to give everyone sostuff with some nice health and power regeneration.
Warrior:
Thick and Protective are the way to go. Also, look for soothing and runed for regeneration.
Cleric:
Runed is really nice for him. Also look for stuff with Insight.
Ranger:
He doesn't need as much armor in the back so consider stuff with quickness and maybe accuracy.
Conjuror:
Don't need much for him, though some power regen would be pretty nice.
Don't forget rings and cloaks.
Party setup:
Warrior in the middle front. Cleric next to him on either side. Ranger behind the Warrior. Conjuror in the back row but not behind the Cleric.
Strategy:
Use all buffs immediately. Have fun.
Monsters' Den: The Book of Dread | Table of Contents | Walkthrough
Tu95. Table of Contents
Monsters Den Book Of Dread Download
There are seven classes to choose from, each with their different strengths and weaknesses. These will be discussed in length in their separate pages, but this page will serve to give them a summary. Why it's important to understand your sales funnel meeting. It is possible to classify these classes according to the strongest armor they can wear: light, medium, or heavy.
Light armor[edit]
- The Mage specializes in powerful, damage-dealing magic. They are powerful ranged attackers capable of area of effect attacks and buffing themselves or teammates. Although inadvisable they also have the capacity to be effective at melee combat.
- The Conjuror specializes in summoning sprites and shadows to attack the enemy or to support the team through healing or recovering focus. They are typically more defensive than the Mage.
Medium armor[edit]
- The Ranger is a support class, capable of dishing out ranged or melee damage as well as healing fellow teammates. They are not as capable of healing as effectively as the Cleric or as capable of dealing damage as other classes, but the fact that they can do both renders them great flexibility in combat.
- The Rogue is the fastest class, focusing on dishing out a lot of damage to individuals. They are capable of doing devastating damage or debuffing individual foes, but they are not effective at crowd control.
- The Barbarian is one of the new classes, focusing on raw damage. Whether it be damaging multiple foes or individual combat, the Barbarian excels at damaging and debuffing. Perhaps reflective of their barbarian status, several of their abilities make them more susceptible to damage, and they are not very good at supporting their teammates.
Heavy armor[edit]
- The Warrior is the tank class of the game, capable of wearing the heaviest armor and using practically every weapon. Although their damage output is not always the best, they have many team buffs and skills emphasizing survivability and finishing off wounded foes. The warrior can also make a competent speedy medium armor character.
- The Cleric is, first and foremost, a powerful support class, capable of healing very well and buffing teammates. The cleric also has a few limited offensive capabilities, most of which are specialized towards combating the Undead.
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